A fascinating survival game, this may have had immense potential if it had progressed past the Alpha stage. On my PC, I'm using Alpha 20.4 and on my Xbox One, I'm using 1.0.18.0. At first, I was blown away by how sophisticated and intriguing this game was. However, after a few days (in the game), it begins to seem repetitive and monotonous. However, I would have been happy to overlook the inferior visuals if they had retained some of the game elements from previous iterations. It's a good example of a gameplay aspect that I enjoy in this game, which is that on my Xbox One version, I can walk over the arrows and bullets I've placed on the ground and rain them down on the zombies below during Horde Night. It's a major shame for the creators that you can't accomplish it with the most recent Alpha 20.4 PC release. In the Xbox version, for example, each time I made a new stone axe, it leveled up gradually, even though it started at level 1; however, with the 16.4 release, they did away with this and had the items start at level 25, and made you spend skill points to get to level 50, 100, and so on, which ruined a bit of the game play that I so enjoyed. However, the inclusion of equipment such as electric fences and blade traps in the older editions isn't a total loss, thus the advancements aren't completely lost. Finally, I'm hoping that when the final version is released (perhaps within the next year or so), they'll incorporate the finest aspects of each version (and add a story hopefully). Overkill's Walking Dead survival game, due out in 2018, appears to be taking some of the spotlight away from this game, which is too bad because it might have had an epic release.
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