So, after many hours of play and laying the 4th boss, my impression:
In and of itself it's still a fantastic game that, overall, I think has three weaknesses. 1. The grinding that comes and goes. In the beginning it is, for example, the leather for the bow, where you are endlessly on the go to find pigs. Most of the time, or once you get the hang of it, it's not too much of a problem, but it pops up every once in a while. I also include the thing with the portals in this. Constantly running from A to B is not much fun. 2. The bosses. You can tell they're designed for co-op. They're not difficult per se, they just have endless HP and the environment bothers you from the 3rd boss onwards. Be it water, be it other mobs, be it uneven terrain, be it because you can't see your hand in front of your face or just everything at the same time. In my opinion, the bosses themselves are well done, but the integration is more bad than good. 3. Seeds & Biomes. Coincidence is a bitch. You can be lucky and everything is close by or things are at the end of the world. This then leads to the problem with the portals at the top, which can lead to just spending hours at sea. Incidentally, this can and is great fun when it comes to exploration, but adventurous exploration is no longer as soon as it comes to the economy. Additionally, randomness means that biomes like the Plains come at a time when you are significantly underpowered. In and of itself that's not a problem, but when there are opponents who leave the biome, be it at the sea or at the border and, in the worst case, continue to hover over their own corpse, it's quite... difficult. The game is at its best in building, exploring, adventuring. The vibe is insane and the balancing in many of those aspects is really excellent. You have a lot of right decisions to make here...
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A fascinating survival game, this may have had immense potential if it had progressed past the Alpha stage. On my PC, I'm using Alpha 20.4 and on my Xbox One, I'm using 1.0.18.0. At first, I was blown away by how sophisticated and intriguing this game was. However, after a few days (in the game), it begins to seem repetitive and monotonous. However, I would have been happy to overlook the inferior visuals if they had retained some of the game elements from previous iterations. It's a good example of a gameplay aspect that I enjoy in this game, which is that on my Xbox One version, I can walk over the arrows and bullets I've placed on the ground and rain them down on the zombies below during Horde Night. It's a major shame for the creators that you can't accomplish it with the most recent Alpha 20.4 PC release. In the Xbox version, for example, each time I made a new stone axe, it leveled up gradually, even though it started at level 1; however, with the 16.4 release, they did away with this and had the items start at level 25, and made you spend skill points to get to level 50, 100, and so on, which ruined a bit of the game play that I so enjoyed. However, the inclusion of equipment such as electric fences and blade traps in the older editions isn't a total loss, thus the advancements aren't completely lost. Finally, I'm hoping that when the final version is released (perhaps within the next year or so), they'll incorporate the finest aspects of each version (and add a story hopefully). Overkill's Walking Dead survival game, due out in 2018, appears to be taking some of the spotlight away from this game, which is too bad because it might have had an epic release.
Already had the game a few weeks, and I'm really enjoying it. Between Minecraft and DayZ or State of Decay, that's how I'd describe this game. With each new version, the craftsmanship becomes better and better. A new generation is not added to the world, but rather prepared for.
The pricing of this game is the first thing people notice about it. It's not clear to me what early access is. Early Access is widely understood to imply that you are sponsoring the game's development by paying the creators in advance. You are not "purchasing" the game, but rather contributing to its creation and paying the costs. Is the high cost of this game a reason to avoid it? Answer: Yes and no. You have to take into consideration how you define "Early Access". I don't think there's much to complain about here; you're really helping to fund progress. Upon its release, you will receive a copy of the game for free as a gift. Because you obtain the game early, you may assist with bug testing and issue reporting for the devs. So, certainly, it's a steep price to pay for what you get. Is it worth the money? Yes. If I had friends or relatives who wanted to play, I'd buy more copies. How big of a hit is this going to be? However, the price is prohibitive and the multiplayer is a catastrophe unless you're playing with friends alone, so it's not worth the risk. With no plugins, this mode of Minecraft multiplayer would have been more like a single-player experience. Now, while the constructing in this game can be difficult, it's exactly what I'd hoped for in previous crafting/building games. Buildings can fall and injure you because of the physics in the game blocks! However, just like in real life, you won't have any issues if you give adequate help. The mining in this game is a disappointment; it is sluggish and relies on stamina and tool damage points, both of which deplete with each strike. Your stamina will be replenished by drinking water, but your tools will need to be repaired or replaced. Fortunately, there are no caverns to seek in mining, so you may start digging right away and locate ores. Despite the fact that it's not realistic, it's an improvement over Minecraft's mining in a number of ways (which was not realistic either.) In the end, you have the choice between multiplayer and single-player, both of which are excellent in their own right. It is possible to make changes to your game settings at any point before beginning a new save. In the event that you don't want to play with hordes of zombies and enormous wasps, you don't have to play. Explore a war-ravaged countryside in the role of a soul survivor, or join MP to meet other people who have made it out alive and start again. An underground bunker or a large fortress may be built to protect you. Build a protective wall around a tiny village and establish a community. Whether or whether you enjoy it is entirely up to you, just like any role-playing game with infinite replayability. It's all yours to take. I, for one, can't wait to see you again. |