So, after many hours of play and laying the 4th boss, my impression:
In and of itself it's still a fantastic game that, overall, I think has three weaknesses. 1. The grinding that comes and goes. In the beginning it is, for example, the leather for the bow, where you are endlessly on the go to find pigs. Most of the time, or once you get the hang of it, it's not too much of a problem, but it pops up every once in a while. I also include the thing with the portals in this. Constantly running from A to B is not much fun. 2. The bosses. You can tell they're designed for co-op. They're not difficult per se, they just have endless HP and the environment bothers you from the 3rd boss onwards. Be it water, be it other mobs, be it uneven terrain, be it because you can't see your hand in front of your face or just everything at the same time. In my opinion, the bosses themselves are well done, but the integration is more bad than good. 3. Seeds & Biomes. Coincidence is a bitch. You can be lucky and everything is close by or things are at the end of the world. This then leads to the problem with the portals at the top, which can lead to just spending hours at sea. Incidentally, this can and is great fun when it comes to exploration, but adventurous exploration is no longer as soon as it comes to the economy. Additionally, randomness means that biomes like the Plains come at a time when you are significantly underpowered. In and of itself that's not a problem, but when there are opponents who leave the biome, be it at the sea or at the border and, in the worst case, continue to hover over their own corpse, it's quite... difficult. The game is at its best in building, exploring, adventuring. The vibe is insane and the balancing in many of those aspects is really excellent. You have a lot of right decisions to make here...
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